Breaking the rules of gravity, one button at a time.
After waiting in anticipation for nearly a year, Gravity Rush has at last made it onto store shelves!
This morning, I rushed to my nearest GameStop to pick up my preordered copy. I was filled with so much excitement that I couldn’t wait to get back home to start playing it. The only thought running through my head the whole time was, ”Finally, the sole reason I bought a Vita.”
Upon homely arrival, I drew all the blinds and curtains, plugged in my Vita, put on my headphones, popped in the game and consumed myself in a beautifully animated, cell-shaded world.
Although I played for only a good two to three hours (straight), I must say that the demo for Gravity Rush released a couple weeks ago doesn’t do the game justice at all. There are plenty more things to do than going from one episode to another in a linear story line; there are a plethora of side quests that you can do to collect gems you can use to level up your skills, and to help you to better familiarize yourself with the gameplay.
I am going to keep this short, for now. Once I’ve finished the game in its entirety, or as close to its entirety as possible, expect an extended review in the future.
In sum: If you’ve been looking for an excuse to purchase a Vita, Gravity Rush could most certainly be your reason. Also, if you missed out on the pre-order exclusive Military Pack DLC, all current PSN downloads of Gravity Rush will include it.